Ranger

The Ranger is a master of the wild lands and ranged combat. They often keep savage pets but usually choose to leave them outside of town when they come to market. Rangers may choose from any of the natural animal abilities under the Companion tree following progression as is reasonable and as specifically noted.

 

Hunter

Lay Trap: Twice per day this skill allows for the removal of sophisticated traps without physically disarming them. When disarming a trap you must approach the trap and call out “disarming trap” before the trap is set off and then trip the trap within 5 seconds. If it is not actually a trap this skill is still used. When arming traps they must be physically setup and prepared to give a clear signal that they have been tripped. A sound or other “notice” must be apparent to the persons affected by the trap.

Scout

Strategic Retreat: You gain 30 seconds of invulnerability as long as you take no action but to “run” away from the battle. You may not stop to heal or give aid to others in any way without losing this protection. Call out “Strategic Retreat”.

Naturalist

Animal Companion: This skill allows you to purchase a companion skill for yourself. Each purchase grants you 1 additional tier appropriate skill from the companion tree. This is a Drood and Chimera innate skill that can be purchased by others.

Other useful skills for a Ranger:

(5) Precision: This skill grants 2 additional base damage with any ranged weapon.

(5) Multi-shot: This skill grants the archer the ability to “shoot” 3 arrows at one time at your base damage. Specialty arrows may be used only if all the arrows are the same. Call out “Multi-Shot {( Specialty) (Damage #)}

(5) Rugged: This skill grants 2 additional base HP for each purchase.

(5) Innate Armor: This skill grants 1 additional armor for each purchase that is present even when traditional armor isn’t worn.

(5) Stealth: This skill grants increased ability to hide your trail for each purchase. Each purchase grants greater ability instead of more uses and improves greatly at each tier.

(5) Tracking: This skill grants the ability to track the paths of animals. Each purchase grants greater ability instead of more uses and improves greatly at each tier.

Flavor:

Roguely Ranger

(3) Dirty Tricks: This skill emulates the spell Greed. Each purchase allows you to cast this spell as an innate ability once per day.

(3) Feint: This skill allows you to evade any incoming effect as though the effect had not landed. Weapon strikes, spells, and alchemy can be countered by this ability. Call out “Feint”.

Magical Naturalist

(5) Spellcraft: This skill raises your maximum mana by 10 for each purchase. At tier 1 this skill allows the use of level 1-3 spells. Each purchase advances the level of spells that can be cast by 1. So at 2 purchases you may cast level 2 spells and at 3 purchases you may cast level 3 spells. You may copy spells into your spell book of up to 2 levels higher than you can cast but you may not cast them yet.

(5) Mana: This skill raises your maximum mana by 10 for each purchase.